Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.configuration |
Classes dedicated to handling a plugin's runtime configuration.
|
org.bukkit.enchantments |
Classes relating to the specialized enhancements to
item stacks , as part of the meta data . |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.block | |
org.bukkit.event.enchantment |
Events triggered from an enchantment table . |
org.bukkit.event.entity | |
org.bukkit.event.inventory | |
org.bukkit.event.player | |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.material |
Classes that represents various voxel types and states.
|
org.bukkit.potion |
Classes to represent various
potion
properties and manipulation. |
Modifier and Type | Method and Description |
---|---|
ItemStack |
UnsafeValues.modifyItemStack(ItemStack stack,
String arguments)
Deprecated.
|
Modifier and Type | Method and Description |
---|---|
Item |
World.dropItem(Location location,
ItemStack item)
Drops an item at the specified
Location |
Item |
World.dropItemNaturally(Location location,
ItemStack item)
Drops an item at the specified
Location with a random offset |
List<Recipe> |
Server.getRecipesFor(ItemStack result)
Get a list of all recipes for a given item.
|
static List<Recipe> |
Bukkit.getRecipesFor(ItemStack result)
Get a list of all recipes for a given item.
|
ItemStack |
UnsafeValues.modifyItemStack(ItemStack stack,
String arguments)
Deprecated.
|
Modifier and Type | Method and Description |
---|---|
Collection<ItemStack> |
Block.getDrops()
Returns a list of items which would drop by destroying this block
|
Collection<ItemStack> |
Block.getDrops(ItemStack tool)
Returns a list of items which would drop by destroying this block with
a specific tool
|
Modifier and Type | Method and Description |
---|---|
boolean |
Block.breakNaturally(ItemStack tool)
Breaks the block and spawns items as if a player had digged it with a
specific tool
|
Collection<ItemStack> |
Block.getDrops(ItemStack tool)
Returns a list of items which would drop by destroying this block with
a specific tool
|
Modifier and Type | Method and Description |
---|---|
ItemStack |
MemorySection.getItemStack(String path) |
ItemStack |
ConfigurationSection.getItemStack(String path)
Gets the requested ItemStack by path.
|
ItemStack |
MemorySection.getItemStack(String path,
ItemStack def) |
ItemStack |
ConfigurationSection.getItemStack(String path,
ItemStack def)
Gets the requested
ItemStack by path, returning a default value
if not found. |
Modifier and Type | Method and Description |
---|---|
ItemStack |
MemorySection.getItemStack(String path,
ItemStack def) |
ItemStack |
ConfigurationSection.getItemStack(String path,
ItemStack def)
Gets the requested
ItemStack by path, returning a default value
if not found. |
Modifier and Type | Method and Description |
---|---|
boolean |
EnchantmentWrapper.canEnchantItem(ItemStack item) |
abstract boolean |
Enchantment.canEnchantItem(ItemStack item)
Checks if this Enchantment may be applied to the given
ItemStack . |
boolean |
EnchantmentTarget.includes(ItemStack item)
Check whether this target includes the specified item.
|
Modifier and Type | Method and Description |
---|---|
ItemStack |
ArmorStand.getBoots()
Returns the item currently being worn
by the armor stand on its feet
|
ItemStack |
ArmorStand.getChestplate()
Returns the item currently being worn
by the armor stand on its chest
|
ItemStack |
ArmorStand.getHelmet()
Returns the item currently being worn
by the armor stand on its head
|
ItemStack |
ThrownPotion.getItem()
Returns a copy of the ItemStack for this thrown potion.
|
ItemStack |
ItemFrame.getItem()
Get the item in this frame
|
ItemStack |
HumanEntity.getItemInHand()
Returns the ItemStack currently in your hand, can be empty.
|
ItemStack |
ArmorStand.getItemInHand()
Returns the item the armor stand is
currently holding
|
ItemStack |
HumanEntity.getItemOnCursor()
Returns the ItemStack currently on your cursor, can be empty.
|
ItemStack |
Item.getItemStack()
Gets the item stack associated with this item drop.
|
ItemStack |
ArmorStand.getLeggings()
Returns the item currently being worn
by the armor stand on its legs
|
Modifier and Type | Method and Description |
---|---|
void |
ArmorStand.setBoots(ItemStack item)
Sets the item currently being worn
by the armor stand on its feet
|
void |
ArmorStand.setChestplate(ItemStack item)
Sets the item currently being worn
by the armor stand on its chest
|
void |
ArmorStand.setHelmet(ItemStack item)
Sets the item currently being worn
by the armor stand on its head
|
void |
ThrownPotion.setItem(ItemStack item)
Set the ItemStack for this thrown potion.
|
void |
ItemFrame.setItem(ItemStack item)
Set the item in this frame
|
void |
HumanEntity.setItemInHand(ItemStack item)
Sets the item to the given ItemStack, this will replace whatever the
user was holding.
|
void |
ArmorStand.setItemInHand(ItemStack item)
Sets the item the armor stand is currently
holding
|
void |
HumanEntity.setItemOnCursor(ItemStack item)
Sets the item to the given ItemStack, this will replace whatever the
user was moving.
|
void |
Item.setItemStack(ItemStack stack)
Sets the item stack associated with this item drop.
|
void |
ArmorStand.setLeggings(ItemStack item)
Sets the item currently being worn
by the armor stand on its legs
|
Modifier and Type | Field and Description |
---|---|
protected ItemStack |
BlockPlaceEvent.itemInHand |
Modifier and Type | Method and Description |
---|---|
ItemStack |
BlockDispenseEvent.getItem()
Gets the item that is being dispensed.
|
ItemStack |
BlockPlaceEvent.getItemInHand()
Gets the item in the player's hand when they placed the block.
|
ItemStack |
BlockDamageEvent.getItemInHand()
Gets the ItemStack for the item currently in the player's hand.
|
Modifier and Type | Method and Description |
---|---|
void |
BlockDispenseEvent.setItem(ItemStack item)
Sets the item being dispensed.
|
Constructor and Description |
---|
BlockDamageEvent(Player player,
Block block,
ItemStack itemInHand,
boolean instaBreak) |
BlockDispenseEvent(Block block,
ItemStack dispensed,
Vector velocity) |
BlockMultiPlaceEvent(List<BlockState> states,
Block clicked,
ItemStack itemInHand,
Player thePlayer,
boolean canBuild) |
BlockPlaceEvent(Block placedBlock,
BlockState replacedBlockState,
Block placedAgainst,
ItemStack itemInHand,
Player thePlayer,
boolean canBuild) |
Modifier and Type | Method and Description |
---|---|
ItemStack |
PrepareItemEnchantEvent.getItem()
Gets the item to be enchanted (can be modified)
|
ItemStack |
EnchantItemEvent.getItem()
Gets the item to be enchanted (can be modified)
|
Constructor and Description |
---|
EnchantItemEvent(Player enchanter,
InventoryView view,
Block table,
ItemStack item,
int level,
Map<Enchantment,Integer> enchants,
int i) |
PrepareItemEnchantEvent(Player enchanter,
InventoryView view,
Block table,
ItemStack item,
int[] levelsOffered,
int bonus) |
Modifier and Type | Method and Description |
---|---|
ItemStack |
EntityShootBowEvent.getBow()
Gets the bow ItemStack used to fire the arrow.
|
Modifier and Type | Method and Description |
---|---|
List<ItemStack> |
EntityDeathEvent.getDrops()
Gets all the items which will drop when the entity dies
|
Constructor and Description |
---|
EntityShootBowEvent(LivingEntity shooter,
ItemStack bow,
Projectile projectile,
float force) |
Constructor and Description |
---|
EntityDeathEvent(LivingEntity entity,
List<ItemStack> drops) |
EntityDeathEvent(LivingEntity what,
List<ItemStack> drops,
int droppedExp) |
PlayerDeathEvent(Player player,
List<ItemStack> drops,
int droppedExp,
int newExp,
int newTotalExp,
int newLevel,
String deathMessage) |
PlayerDeathEvent(Player player,
List<ItemStack> drops,
int droppedExp,
int newExp,
String deathMessage) |
PlayerDeathEvent(Player player,
List<ItemStack> drops,
int droppedExp,
String deathMessage) |
Modifier and Type | Method and Description |
---|---|
ItemStack |
InventoryClickEvent.getCurrentItem()
Gets the ItemStack currently in the clicked slot.
|
ItemStack |
InventoryDragEvent.getCursor()
Gets the result cursor after the drag is done.
|
ItemStack |
InventoryCreativeEvent.getCursor() |
ItemStack |
InventoryClickEvent.getCursor()
Gets the current ItemStack on the cursor.
|
ItemStack |
FurnaceBurnEvent.getFuel()
Gets the fuel ItemStack for this event
|
ItemStack |
InventoryMoveItemEvent.getItem()
Gets the ItemStack being moved; if modified, the original item will not
be removed from the source inventory.
|
ItemStack |
InventoryDragEvent.getOldCursor()
Gets an ItemStack representing the cursor prior to any modifications
as a result of this drag.
|
ItemStack |
FurnaceSmeltEvent.getResult()
Gets the resultant ItemStack for this event
|
ItemStack |
FurnaceSmeltEvent.getSource()
Gets the smelted ItemStack for this event
|
Modifier and Type | Method and Description |
---|---|
Map<Integer,ItemStack> |
InventoryDragEvent.getNewItems()
Gets all items to be added to the inventory in this drag.
|
Modifier and Type | Method and Description |
---|---|
void |
InventoryClickEvent.setCurrentItem(ItemStack stack)
Sets the ItemStack currently in the clicked slot.
|
void |
InventoryDragEvent.setCursor(ItemStack newCursor)
Sets the result cursor after the drag is done.
|
void |
InventoryCreativeEvent.setCursor(ItemStack item) |
void |
InventoryClickEvent.setCursor(ItemStack stack)
Deprecated.
This changes the ItemStack in their hand before any
calculations are applied to the Inventory, which has a tendency to
create inconsistencies between the Player and the server, and to
make unexpected changes in the behavior of the clicked Inventory.
|
void |
InventoryMoveItemEvent.setItem(ItemStack itemStack)
Sets the ItemStack being moved; if this is different from the original
ItemStack, the original item will not be removed from the source
inventory.
|
void |
FurnaceSmeltEvent.setResult(ItemStack result)
Sets the resultant ItemStack for this event
|
Constructor and Description |
---|
FurnaceBurnEvent(Block furnace,
ItemStack fuel,
int burnTime) |
FurnaceSmeltEvent(Block furnace,
ItemStack source,
ItemStack result) |
InventoryCreativeEvent(InventoryView what,
InventoryType.SlotType type,
int slot,
ItemStack newItem) |
InventoryDragEvent(InventoryView what,
ItemStack newCursor,
ItemStack oldCursor,
boolean right,
Map<Integer,ItemStack> slots) |
InventoryMoveItemEvent(Inventory sourceInventory,
ItemStack itemStack,
Inventory destinationInventory,
boolean didSourceInitiate) |
Constructor and Description |
---|
InventoryDragEvent(InventoryView what,
ItemStack newCursor,
ItemStack oldCursor,
boolean right,
Map<Integer,ItemStack> slots) |
Modifier and Type | Field and Description |
---|---|
protected ItemStack |
PlayerInteractEvent.item |
Modifier and Type | Method and Description |
---|---|
ItemStack |
PlayerItemBreakEvent.getBrokenItem()
Gets the item that broke
|
ItemStack |
PlayerItemConsumeEvent.getItem()
Gets the item that is being consumed.
|
ItemStack |
PlayerInteractEvent.getItem()
Returns the item in hand represented by this event
|
ItemStack |
PlayerBucketEvent.getItemStack()
Get the resulting item in hand after the bucket event
|
Modifier and Type | Method and Description |
---|---|
void |
PlayerItemConsumeEvent.setItem(ItemStack item)
Set the item being consumed
|
void |
PlayerBucketEvent.setItemStack(ItemStack itemStack)
Set the item in hand after the event
|
Constructor and Description |
---|
PlayerBucketEmptyEvent(Player who,
Block blockClicked,
BlockFace blockFace,
Material bucket,
ItemStack itemInHand) |
PlayerBucketEvent(Player who,
Block blockClicked,
BlockFace blockFace,
Material bucket,
ItemStack itemInHand) |
PlayerBucketFillEvent(Player who,
Block blockClicked,
BlockFace blockFace,
Material bucket,
ItemStack itemInHand) |
PlayerInteractEvent(Player who,
Action action,
ItemStack item,
Block clickedBlock,
BlockFace clickedFace) |
PlayerItemBreakEvent(Player player,
ItemStack brokenItem) |
PlayerItemConsumeEvent(Player player,
ItemStack item) |
Modifier and Type | Method and Description |
---|---|
ItemStack |
ItemStack.clone() |
static ItemStack |
ItemStack.deserialize(Map<String,Object> args)
Required method for configuration serialization
|
ItemStack |
HorseInventory.getArmor()
Gets the item in the horse's armor slot.
|
ItemStack[] |
PlayerInventory.getArmorContents()
Get all ItemStacks from the armor slots
|
ItemStack[] |
EntityEquipment.getArmorContents()
Gets a copy of all worn armor
|
ItemStack |
PlayerInventory.getBoots()
Return the ItemStack from the boots slot
|
ItemStack |
EntityEquipment.getBoots()
Gets a copy of the boots currently being worn by the entity
|
ItemStack |
PlayerInventory.getChestplate()
Return the ItemStack from the chestplate slot
|
ItemStack |
EntityEquipment.getChestplate()
Gets a copy of the chest plate currently being worn by the entity
|
ItemStack[] |
Inventory.getContents()
Returns all ItemStacks from the inventory
|
ItemStack |
InventoryView.getCursor()
Get the item on the cursor of one of the viewing players.
|
ItemStack |
FurnaceInventory.getFuel()
Get the current fuel.
|
ItemStack |
PlayerInventory.getHelmet()
Return the ItemStack from the helmet slot
|
ItemStack |
EntityEquipment.getHelmet()
Gets a copy of the helmet currently being worn by the entity
|
ItemStack |
BrewerInventory.getIngredient()
Get the current ingredient for brewing.
|
ItemStack |
FurnaceRecipe.getInput()
Get the input material.
|
ItemStack |
EnchantingInventory.getItem()
Get the item being enchanted.
|
ItemStack |
BeaconInventory.getItem()
Get the item powering the beacon.
|
ItemStack |
InventoryView.getItem(int slot)
Gets one item in this inventory view by its raw slot ID.
|
ItemStack |
Inventory.getItem(int index)
Returns the ItemStack found in the slot at the given index
|
ItemStack |
PlayerInventory.getItemInHand()
Returns the ItemStack currently hold
|
ItemStack |
EntityEquipment.getItemInHand()
Gets a copy of the item the entity is currently holding
|
ItemStack |
PlayerInventory.getLeggings()
Return the ItemStack from the leg slot
|
ItemStack |
EntityEquipment.getLeggings()
Gets a copy of the leggings currently being worn by the entity
|
ItemStack[] |
CraftingInventory.getMatrix()
Get the contents of the crafting matrix.
|
ItemStack |
ShapelessRecipe.getResult()
Get the result of this recipe.
|
ItemStack |
ShapedRecipe.getResult()
Get the result.
|
ItemStack |
Recipe.getResult()
Get the result of this recipe.
|
ItemStack |
FurnaceRecipe.getResult()
Get the result of this recipe.
|
ItemStack |
FurnaceInventory.getResult()
Get the current item in the result slot.
|
ItemStack |
CraftingInventory.getResult()
Check what item is in the result slot of this crafting inventory.
|
ItemStack |
HorseInventory.getSaddle()
Gets the item in the horse's saddle slot.
|
ItemStack |
EnchantingInventory.getSecondary()
Get the secondary item being used for the enchant.
|
ItemStack |
FurnaceInventory.getSmelting()
Get the item currently smelting.
|
Modifier and Type | Method and Description |
---|---|
HashMap<Integer,ItemStack> |
Inventory.addItem(ItemStack... items)
Stores the given ItemStacks in the inventory.
|
HashMap<Integer,? extends ItemStack> |
Inventory.all(int materialId)
Deprecated.
Magic value
|
HashMap<Integer,? extends ItemStack> |
Inventory.all(ItemStack item)
Finds all slots in the inventory containing any ItemStacks with the
given ItemStack.
|
HashMap<Integer,? extends ItemStack> |
Inventory.all(Material material)
Returns a HashMap with all slots and ItemStacks in the inventory with
the given Material.
|
List<ItemStack> |
ShapelessRecipe.getIngredientList()
Get the list of ingredients used for this recipe.
|
Map<Character,ItemStack> |
ShapedRecipe.getIngredientMap()
Get a copy of the ingredients map.
|
ListIterator<ItemStack> |
Inventory.iterator() |
ListIterator<ItemStack> |
Inventory.iterator(int index)
Returns an iterator starting at the given index.
|
HashMap<Integer,ItemStack> |
Inventory.removeItem(ItemStack... items)
Removes the given ItemStacks from the inventory.
|
Modifier and Type | Method and Description |
---|---|
HashMap<Integer,ItemStack> |
Inventory.addItem(ItemStack... items)
Stores the given ItemStacks in the inventory.
|
HashMap<Integer,? extends ItemStack> |
Inventory.all(ItemStack item)
Finds all slots in the inventory containing any ItemStacks with the
given ItemStack.
|
ItemMeta |
ItemFactory.asMetaFor(ItemMeta meta,
ItemStack stack)
Returns an appropriate item meta for the specified stack.
|
boolean |
Inventory.contains(ItemStack item)
Checks if the inventory contains any ItemStacks matching the given
ItemStack.
|
boolean |
Inventory.contains(ItemStack item,
int amount)
Checks if the inventory contains at least the minimum amount specified
of exactly matching ItemStacks.
|
boolean |
Inventory.containsAtLeast(ItemStack item,
int amount)
Checks if the inventory contains ItemStacks matching the given
ItemStack whose amounts sum to at least the minimum amount specified.
|
int |
Inventory.first(ItemStack item)
Returns the first slot in the inventory containing an ItemStack with
the given stack.
|
boolean |
ItemFactory.isApplicable(ItemMeta meta,
ItemStack stack)
This method checks the item meta to confirm that it is applicable (no
data lost if applied) to the specified ItemStack.
|
boolean |
ItemStack.isSimilar(ItemStack stack)
This method is the same as equals, but does not consider stack size
(amount).
|
void |
Inventory.remove(ItemStack item)
Removes all stacks in the inventory matching the given stack.
|
HashMap<Integer,ItemStack> |
Inventory.removeItem(ItemStack... items)
Removes the given ItemStacks from the inventory.
|
void |
HorseInventory.setArmor(ItemStack stack)
Sets the item in the horse's armor slot.
|
void |
PlayerInventory.setArmorContents(ItemStack[] items)
Put the given ItemStacks into the armor slots
|
void |
EntityEquipment.setArmorContents(ItemStack[] items)
Sets the entities armor to the provided array of ItemStacks
|
void |
PlayerInventory.setBoots(ItemStack boots)
Put the given ItemStack into the boots slot.
|
void |
EntityEquipment.setBoots(ItemStack boots)
Sets the boots worn by the entity
|
void |
PlayerInventory.setChestplate(ItemStack chestplate)
Put the given ItemStack into the chestplate slot.
|
void |
EntityEquipment.setChestplate(ItemStack chestplate)
Sets the chest plate worn by the entity
|
void |
Inventory.setContents(ItemStack[] items)
Completely replaces the inventory's contents.
|
void |
InventoryView.setCursor(ItemStack item)
Sets the item on the cursor of one of the viewing players.
|
void |
FurnaceInventory.setFuel(ItemStack stack)
Set the current fuel.
|
void |
PlayerInventory.setHelmet(ItemStack helmet)
Put the given ItemStack into the helmet slot.
|
void |
EntityEquipment.setHelmet(ItemStack helmet)
Sets the helmet worn by the entity
|
void |
BrewerInventory.setIngredient(ItemStack ingredient)
Set the current ingredient for brewing.
|
void |
InventoryView.setItem(int slot,
ItemStack item)
Sets one item in this inventory view by its raw slot ID.
|
void |
Inventory.setItem(int index,
ItemStack item)
Stores the ItemStack at the given index of the inventory.
|
void |
EnchantingInventory.setItem(ItemStack item)
Set the item being enchanted.
|
void |
BeaconInventory.setItem(ItemStack item)
Set the item powering the beacon.
|
void |
PlayerInventory.setItemInHand(ItemStack stack)
Sets the item in hand
|
void |
EntityEquipment.setItemInHand(ItemStack stack)
Sets the item the entity is holding
|
void |
PlayerInventory.setLeggings(ItemStack leggings)
Put the given ItemStack into the leg slot.
|
void |
EntityEquipment.setLeggings(ItemStack leggings)
Sets the leggings worn by the entity
|
void |
CraftingInventory.setMatrix(ItemStack[] contents)
Replace the contents of the crafting matrix
|
void |
FurnaceInventory.setResult(ItemStack stack)
Set the current item in the result slot.
|
void |
CraftingInventory.setResult(ItemStack newResult)
Set the item in the result slot of the crafting inventory.
|
void |
HorseInventory.setSaddle(ItemStack stack)
Sets the item in the horse's saddle slot.
|
void |
EnchantingInventory.setSecondary(ItemStack item)
Set the secondary item being used for the enchant.
|
void |
FurnaceInventory.setSmelting(ItemStack stack)
Set the item currently smelting.
|
Constructor and Description |
---|
FurnaceRecipe(ItemStack result,
Material source)
Create a furnace recipe to craft the specified ItemStack.
|
FurnaceRecipe(ItemStack result,
MaterialData source)
Create a furnace recipe to craft the specified ItemStack.
|
FurnaceRecipe(ItemStack result,
Material source,
int data)
Deprecated.
Magic value
|
ItemStack(ItemStack stack)
Creates a new item stack derived from the specified stack
|
ShapedRecipe(ItemStack result)
Create a shaped recipe to craft the specified ItemStack.
|
ShapelessRecipe(ItemStack result)
Create a shapeless recipe to craft the specified ItemStack.
|
Modifier and Type | Method and Description |
---|---|
ItemStack |
MaterialData.toItemStack()
Creates a new ItemStack based on this MaterialData
|
ItemStack |
MaterialData.toItemStack(int amount)
Creates a new ItemStack based on this MaterialData
|
Modifier and Type | Method and Description |
---|---|
ItemStack |
Potion.toItemStack(int amount)
Converts this potion to an
ItemStack with the specified amount
and a correct damage value. |
Modifier and Type | Method and Description |
---|---|
void |
Potion.apply(ItemStack to)
Applies the effects of this potion to the given
ItemStack . |
static Potion |
Potion.fromItemStack(ItemStack item) |
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