See: Description
Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.block.banner | |
org.bukkit.command |
Classes relating to handling specialized non-chat player input.
|
org.bukkit.command.defaults |
Commands for emulating the Minecraft commands and other necessary ones for
use by a Bukkit implementation.
|
org.bukkit.configuration |
Classes dedicated to handling a plugin's runtime configuration.
|
org.bukkit.configuration.file |
Classes dedicated facilitating
configurations to be read and
stored on the filesystem. |
org.bukkit.configuration.serialization |
Classes dedicated to being able to perform serialization specialized for
the Bukkit
configuration
implementation. |
org.bukkit.conversations |
Classes dedicated to facilitate direct player-to-plugin communication.
|
org.bukkit.enchantments |
Classes relating to the specialized enhancements to
item stacks , as part of the meta data . |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.entity.minecart |
Interfaces for various
Minecart types. |
org.bukkit.event |
Classes dedicated to handling triggered code executions.
|
org.bukkit.event.block | |
org.bukkit.event.enchantment |
Events triggered from an enchantment table . |
org.bukkit.event.entity | |
org.bukkit.event.hanging |
Events relating to entities that hang . |
org.bukkit.event.inventory | |
org.bukkit.event.painting | |
org.bukkit.event.player | |
org.bukkit.event.server |
Events relating to programmatic state
changes on the server. |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.event.weather |
Events relating to weather. |
org.bukkit.event.world | |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
org.bukkit.help |
Classes used to manipulate the default command and topic assistance system.
|
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
org.bukkit.map |
Classes to facilitate plugin handling of
map displays. |
org.bukkit.material |
Classes that represents various voxel types and states.
|
org.bukkit.metadata |
Classes dedicated to providing a layer of plugin specified data on various
Minecraft concepts.
|
org.bukkit.permissions |
Classes dedicated to providing binary state properties to players.
|
org.bukkit.plugin |
Classes specifically relating to loading software modules at runtime.
|
org.bukkit.plugin.java |
Classes for handling
plugins written in
java. |
org.bukkit.plugin.messaging |
Classes dedicated to specialized plugin to client protocols.
|
org.bukkit.potion |
Classes to represent various
potion
properties and manipulation. |
org.bukkit.projectiles |
Classes to represent the source of a projectile
|
org.bukkit.scheduler |
Classes dedicated to letting
plugins run
code at specific time intervals, including thread safety. |
org.bukkit.scoreboard |
Interfaces used to manage the client side score display system.
|
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
org.bukkit.util.io |
Classes used to facilitate stream processing for specific Bukkit concepts.
|
org.bukkit.util.noise |
Classes dedicated to facilitating deterministic noise.
|
org.bukkit.util.permissions |
Static methods for miscellaneous
permission functionality. |
Bukkit, the plugin development framework.
The documentation is for developing plugins and is split into the respective packages for each subject matter. This documentation does not cover running a server, contributing code back to the project, or setting up a workspace. Working knowledge of the Java language is a prerequisite for developing plugins.
For basic plugin development, see the plugin
package
. It covers the basic requirements of a plugin jar.
For handling events and triggered code, see the event package
.
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