org.bukkit.event.player.AsyncPlayerPreLoginEvent(String, InetAddress) |
org.bukkit.material.Banner(int)
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org.bukkit.material.Banner(int, byte)
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org.bukkit.material.Banner(Material, byte)
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org.bukkit.material.Bed(int)
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org.bukkit.material.Bed(int, byte)
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org.bukkit.material.Bed(Material, byte)
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org.bukkit.event.block.BlockCanBuildEvent(Block, int, boolean)
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org.bukkit.event.block.BlockIgniteEvent(Block, BlockIgniteEvent.IgniteCause, Player) |
org.bukkit.event.block.BlockPhysicsEvent(Block, int)
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org.bukkit.event.block.BlockPistonExtendEvent(Block, int, BlockFace) |
org.bukkit.material.Button(int)
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org.bukkit.material.Button(int, byte)
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org.bukkit.material.Button(Material, byte)
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org.bukkit.material.Cake(int)
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org.bukkit.material.Cake(int, byte)
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org.bukkit.material.Cake(Material, byte)
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org.bukkit.material.Cauldron(byte)
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org.bukkit.material.Cauldron(int, byte)
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org.bukkit.material.Chest(int)
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org.bukkit.material.Chest(int, byte)
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org.bukkit.material.Chest(Material, byte)
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org.bukkit.material.Coal(int)
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org.bukkit.material.Coal(int, byte)
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org.bukkit.material.Coal(Material, byte)
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org.bukkit.material.CocoaPlant(int)
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org.bukkit.material.CocoaPlant(int, byte)
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org.bukkit.material.Command(int)
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org.bukkit.material.Command(int, byte)
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org.bukkit.material.Command(Material, byte)
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org.bukkit.event.inventory.CraftItemEvent(Recipe, InventoryView, InventoryType.SlotType, int, boolean, boolean) |
org.bukkit.event.entity.CreatureSpawnEvent(Entity, CreatureType, Location, CreatureSpawnEvent.SpawnReason) |
org.bukkit.material.Crops(int)
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org.bukkit.material.Crops(int, byte)
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org.bukkit.material.Crops(Material, byte)
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org.bukkit.material.DetectorRail(int)
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org.bukkit.material.DetectorRail(int, byte)
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org.bukkit.material.DetectorRail(Material, byte)
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org.bukkit.material.Diode(int)
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org.bukkit.material.Diode(int, byte)
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org.bukkit.material.Diode(Material, byte)
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org.bukkit.material.DirectionalContainer(int)
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org.bukkit.material.DirectionalContainer(int, byte)
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org.bukkit.material.DirectionalContainer(Material, byte)
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org.bukkit.material.Dispenser(int)
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org.bukkit.material.Dispenser(int, byte)
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org.bukkit.material.Dispenser(Material, byte)
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org.bukkit.material.Door(int)
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org.bukkit.material.Door(int, byte)
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org.bukkit.material.Door(Material, byte)
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org.bukkit.material.Dye(int)
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org.bukkit.material.Dye(int, byte)
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org.bukkit.material.Dye(Material, byte)
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org.bukkit.material.EnderChest(int)
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org.bukkit.material.EnderChest(int, byte)
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org.bukkit.material.EnderChest(Material, byte)
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org.bukkit.event.entity.EntityChangeBlockEvent(Entity, Block, Material, byte)
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org.bukkit.event.entity.EntityChangeBlockEvent(LivingEntity, Block, Material)
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org.bukkit.event.entity.EntityDamageByBlockEvent(Block, Entity, EntityDamageEvent.DamageCause, double) |
org.bukkit.event.entity.EntityDamageByBlockEvent(Block, Entity, EntityDamageEvent.DamageCause, int) |
org.bukkit.event.entity.EntityDamageByEntityEvent(Entity, Entity, EntityDamageEvent.DamageCause, double) |
org.bukkit.event.entity.EntityDamageByEntityEvent(Entity, Entity, EntityDamageEvent.DamageCause, int) |
org.bukkit.event.entity.EntityDamageEvent(Entity, EntityDamageEvent.DamageCause, double) |
org.bukkit.event.entity.EntityDamageEvent(Entity, EntityDamageEvent.DamageCause, int) |
org.bukkit.event.entity.EntityRegainHealthEvent(Entity, int, EntityRegainHealthEvent.RegainReason) |
org.bukkit.material.ExtendedRails(int)
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org.bukkit.material.ExtendedRails(int, byte)
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org.bukkit.material.ExtendedRails(Material, byte)
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org.bukkit.material.FlowerPot(int)
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org.bukkit.material.FlowerPot(int, byte)
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org.bukkit.material.FlowerPot(Material, byte)
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org.bukkit.material.Furnace(int)
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org.bukkit.material.Furnace(int, byte)
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org.bukkit.material.Furnace(Material, byte)
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org.bukkit.material.FurnaceAndDispenser(int)
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org.bukkit.material.FurnaceAndDispenser(int, byte)
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org.bukkit.material.FurnaceAndDispenser(Material, byte)
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org.bukkit.inventory.FurnaceRecipe(ItemStack, Material, int)
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org.bukkit.event.inventory.InventoryClickEvent(InventoryView, InventoryType.SlotType, int, boolean, boolean) |
org.bukkit.inventory.ItemStack(int)
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org.bukkit.inventory.ItemStack(int, int)
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org.bukkit.inventory.ItemStack(int, int, short)
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org.bukkit.inventory.ItemStack(int, int, short, Byte)
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org.bukkit.inventory.ItemStack(Material, int, short, Byte)
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org.bukkit.plugin.java.JavaPlugin(PluginLoader, Server, PluginDescriptionFile, File, File)
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org.bukkit.plugin.java.JavaPluginLoader(Server) |
org.bukkit.material.Ladder(int)
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org.bukkit.material.Ladder(int, byte)
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org.bukkit.material.Ladder(Material, byte)
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org.bukkit.material.Leaves(int)
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org.bukkit.material.Leaves(int, byte)
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org.bukkit.material.Leaves(Material, byte)
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org.bukkit.material.Lever(int)
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org.bukkit.material.Lever(int, byte)
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org.bukkit.material.Lever(Material, byte)
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org.bukkit.material.LongGrass(int)
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org.bukkit.material.LongGrass(int, byte)
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org.bukkit.material.LongGrass(Material, byte)
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org.bukkit.map.MapCursor(byte, byte, byte, byte, boolean)
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org.bukkit.material.MaterialData(int)
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org.bukkit.material.MaterialData(int, byte)
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org.bukkit.material.MaterialData(Material, byte)
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org.bukkit.material.MonsterEggs(int)
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org.bukkit.material.MonsterEggs(int, byte)
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org.bukkit.material.MonsterEggs(Material, byte)
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org.bukkit.material.Mushroom(int, byte)
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org.bukkit.material.Mushroom(Material, byte)
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org.bukkit.material.NetherWarts(int)
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org.bukkit.material.NetherWarts(int, byte)
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org.bukkit.material.NetherWarts(Material, byte)
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org.bukkit.material.PistonBaseMaterial(int)
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org.bukkit.material.PistonBaseMaterial(int, byte)
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org.bukkit.material.PistonBaseMaterial(Material, byte)
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org.bukkit.material.PistonExtensionMaterial(int)
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org.bukkit.material.PistonExtensionMaterial(int, byte)
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org.bukkit.material.PistonExtensionMaterial(Material, byte)
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org.bukkit.event.player.PlayerEggThrowEvent(Player, Egg, boolean, byte, CreatureType) |
org.bukkit.event.player.PlayerFishEvent(Player, Entity, PlayerFishEvent.State)
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org.bukkit.event.player.PlayerLoginEvent(Player)
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org.bukkit.event.player.PlayerLoginEvent(Player, PlayerLoginEvent.Result, String)
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org.bukkit.event.player.PlayerLoginEvent(Player, String)
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org.bukkit.event.player.PlayerPreLoginEvent(String, InetAddress) |
org.bukkit.potion.Potion(PotionType, int, boolean)
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org.bukkit.potion.Potion(PotionType, int, boolean, boolean)
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org.bukkit.potion.Potion(PotionType, Potion.Tier)
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org.bukkit.potion.Potion(PotionType, Potion.Tier, boolean)
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org.bukkit.potion.Potion(PotionType, Potion.Tier, boolean, boolean)
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org.bukkit.material.PoweredRail(int)
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org.bukkit.material.PoweredRail(int, byte)
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org.bukkit.material.PoweredRail(Material, byte)
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org.bukkit.material.PressurePlate(int)
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org.bukkit.material.PressurePlate(int, byte)
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org.bukkit.material.PressurePlate(Material, byte)
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org.bukkit.material.Pumpkin(int)
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org.bukkit.material.Pumpkin(int, byte)
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org.bukkit.material.Pumpkin(Material, byte)
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org.bukkit.material.Rails(int)
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org.bukkit.material.Rails(int, byte)
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org.bukkit.material.Rails(Material, byte)
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org.bukkit.material.RedstoneTorch(int)
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org.bukkit.material.RedstoneTorch(int, byte)
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org.bukkit.material.RedstoneTorch(Material, byte)
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org.bukkit.material.RedstoneWire(int)
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org.bukkit.material.RedstoneWire(int, byte)
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org.bukkit.material.RedstoneWire(Material, byte)
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org.bukkit.material.Sandstone(int)
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org.bukkit.material.Sandstone(int, byte)
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org.bukkit.material.Sandstone(Material, byte)
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org.bukkit.material.Sign(int)
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org.bukkit.material.Sign(int, byte)
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org.bukkit.material.Sign(Material, byte)
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org.bukkit.material.SimpleAttachableMaterialData(int)
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org.bukkit.material.SimpleAttachableMaterialData(int, byte)
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org.bukkit.material.SimpleAttachableMaterialData(Material, byte)
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org.bukkit.material.Skull(int)
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org.bukkit.material.Skull(int, byte)
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org.bukkit.material.Skull(Material, byte)
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org.bukkit.material.SmoothBrick(int)
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org.bukkit.material.SmoothBrick(int, byte)
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org.bukkit.material.SmoothBrick(Material, byte)
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org.bukkit.material.SpawnEgg(byte)
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org.bukkit.material.SpawnEgg(int, byte)
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org.bukkit.material.Stairs(int)
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org.bukkit.material.Stairs(int, byte)
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org.bukkit.material.Stairs(Material, byte)
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org.bukkit.material.Step(int)
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org.bukkit.material.Step(int, byte)
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org.bukkit.material.Step(Material, byte)
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org.bukkit.material.TexturedMaterial(int)
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org.bukkit.material.TexturedMaterial(int, byte)
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org.bukkit.material.TexturedMaterial(Material, byte)
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org.bukkit.material.Torch(int)
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org.bukkit.material.Torch(int, byte)
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org.bukkit.material.Torch(Material, byte)
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org.bukkit.material.TrapDoor(int)
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org.bukkit.material.TrapDoor(int, byte)
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org.bukkit.material.TrapDoor(Material, byte)
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org.bukkit.material.Tree(int)
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org.bukkit.material.Tree(int, byte)
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org.bukkit.material.Tree(Material, byte)
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org.bukkit.material.Tripwire(int)
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org.bukkit.material.Tripwire(int, byte)
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org.bukkit.material.TripwireHook(int)
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org.bukkit.material.TripwireHook(int, byte)
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org.bukkit.event.vehicle.VehicleDamageEvent(Vehicle, Entity, int) |
org.bukkit.material.Vine(byte)
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org.bukkit.material.Vine(int, byte)
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org.bukkit.material.WoodenStep(int)
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org.bukkit.material.WoodenStep(int, byte)
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org.bukkit.material.WoodenStep(Material, byte)
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org.bukkit.material.Wool(int)
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org.bukkit.material.Wool(int, byte)
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org.bukkit.material.Wool(Material, byte)
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