| Modifier and Type | Method and Description | 
|---|---|
static boolean | 
isDangerousFromAbove(Material mat)
Determines if a block would be dangerous if above a player's head with
 nothing but air inbetween, assuming no movement on part of the player 
 | 
static boolean | 
isHarmful(Material mat)
 | 
static boolean | 
isLiquid(Material mat)
Determines if a material will be liquid when placed 
 | 
static void | 
updatePlayersInRange(Sign s)
Forcibly sends an update of sign text to any players within a close
 enough range of the sign to render its text 
 | 
public static void updatePlayersInRange(Sign s)
s - The Sign to updatepublic static boolean isHarmful(Material mat)
mat - The Material to comparetrue if the material will harm the playerpublic static boolean isLiquid(Material mat)
mat - The Material to checktrue if lava or water (non-contained of any kind)public static boolean isDangerousFromAbove(Material mat)
mat - The Material to checktrue if a player could be harmedCopyright © 2017. All rights reserved.