| Modifier and Type | Method and Description | 
|---|---|
| static Player | getClosestPlayer(Location loc) | 
| static Player | getClosestPlayer(Player p) | 
| static Map<Player,Double> | getPlayersInRange(int range,
                 Location origin)Gets any players within range of a specific location | 
| static Map<Player,Double> | getPlayersInRange(int range,
                 Player origin)Gets any players within range of a specific player, exclusive of the
 player themselves. | 
| static UUID | getUUID(String name)Gets the most correct UUID for the  Playerin the least expensive
 way possible. | 
| static boolean | hasCorrectOfflineUUID(String name)Returns whether or not a player by the specified  nameparameter
 has played on this server before, or is currently online, thus resulting
 in having a correctUUID | 
| static boolean | isSafeLocation(Location in)Determines whether or not a location is harmful if a player was to be
 located there in the current instant of time (such as a teleport) | 
public static Map<Player,Double> getPlayersInRange(int range, Location origin)
range - The range in which to look for playersorigin - The Location representing the center of the circlepublic static Map<Player,Double> getPlayersInRange(int range, Player origin)
range - The range in which to look for playersorigin - The Player representing the center of the circlepublic static boolean isSafeLocation(Location in)
in - The Location to checktrue if the location is safepublic static UUID getUUID(String name)
Player in the least expensive
 way possible. Note however, if there is no UUID information about the
 player on the server (e.g., they never played before), it will send a
 blocking web request to Mojang's serverspublic static boolean hasCorrectOfflineUUID(String name)
name parameter
 has played on this server before, or is currently online, thus resulting
 in having a correct UUIDname - The player name to look fortrue if the UUID will be correctCopyright © 2015. All rights reserved.