public class EntityShootBowEvent extends EntityEvent implements Cancellable
Event.Resultentity| Constructor and Description | 
|---|
EntityShootBowEvent(LivingEntity shooter,
                   ItemStack bow,
                   Projectile projectile,
                   float force)  | 
| Modifier and Type | Method and Description | 
|---|---|
ItemStack | 
getBow()
Gets the bow ItemStack used to fire the arrow. 
 | 
LivingEntity | 
getEntity()
Returns the Entity involved in this event 
 | 
float | 
getForce()
Gets the force the arrow was launched with 
 | 
static HandlerList | 
getHandlerList()  | 
HandlerList | 
getHandlers()  | 
Entity | 
getProjectile()
Gets the projectile which will be launched by this event 
 | 
boolean | 
isCancelled()
Gets the cancellation state of this event. 
 | 
void | 
setCancelled(boolean cancel)
Sets the cancellation state of this event. 
 | 
void | 
setProjectile(Entity projectile)
Replaces the projectile which will be launched 
 | 
getEntityTypegetEventName, isAsynchronouspublic EntityShootBowEvent(LivingEntity shooter, ItemStack bow, Projectile projectile, float force)
public LivingEntity getEntity()
EntityEventgetEntity in class EntityEventpublic ItemStack getBow()
public Entity getProjectile()
public void setProjectile(Entity projectile)
projectile - the new projectilepublic float getForce()
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this eventpublic HandlerList getHandlers()
getHandlers in class Eventpublic static HandlerList getHandlerList()
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