public interface Projectile extends Entity
Modifier and Type | Method and Description |
---|---|
LivingEntity |
_INVALID_getShooter()
Deprecated.
|
void |
_INVALID_setShooter(LivingEntity shooter)
Deprecated.
|
boolean |
doesBounce()
Determine if this projectile should bounce or not when it hits.
|
ProjectileSource |
getShooter()
Retrieve the shooter of this projectile.
|
void |
setBounce(boolean doesBounce)
Set whether or not this projectile should bounce or not when it hits
something.
|
void |
setShooter(ProjectileSource source)
Set the shooter of this projectile.
|
eject, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, isDead, isEmpty, isInsideVehicle, isOnGround, isValid, leaveVehicle, playEffect, remove, setFallDistance, setFireTicks, setLastDamageCause, setPassenger, setTicksLived, setVelocity, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
@Deprecated LivingEntity _INVALID_getShooter()
ProjectileSource getShooter()
ProjectileSource
that shot this projectile@Deprecated void _INVALID_setShooter(LivingEntity shooter)
void setShooter(ProjectileSource source)
source
- the ProjectileSource
that shot this projectileboolean doesBounce()
If a small fireball does not bounce it will set the target on fire.
void setBounce(boolean doesBounce)
doesBounce
- whether or not it should bounce.Copyright © 2015. All rights reserved.