public interface Projectile extends Entity
| Modifier and Type | Method and Description | 
|---|---|
| LivingEntity | _INVALID_getShooter()Deprecated.  | 
| void | _INVALID_setShooter(LivingEntity shooter)Deprecated.  | 
| boolean | doesBounce()Determine if this projectile should bounce or not when it hits. | 
| ProjectileSource | getShooter()Retrieve the shooter of this projectile. | 
| void | setBounce(boolean doesBounce)Set whether or not this projectile should bounce or not when it hits
 something. | 
| void | setShooter(ProjectileSource source)Set the shooter of this projectile. | 
eject, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, isDead, isEmpty, isInsideVehicle, isOnGround, isValid, leaveVehicle, playEffect, remove, setFallDistance, setFireTicks, setLastDamageCause, setPassenger, setTicksLived, setVelocity, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadata@Deprecated LivingEntity _INVALID_getShooter()
ProjectileSource getShooter()
ProjectileSource that shot this projectile@Deprecated void _INVALID_setShooter(LivingEntity shooter)
void setShooter(ProjectileSource source)
source - the ProjectileSource that shot this projectileboolean doesBounce()
If a small fireball does not bounce it will set the target on fire.
void setBounce(boolean doesBounce)
doesBounce - whether or not it should bounce.Copyright © 2015. All rights reserved.