| Modifier and Type | Method and Description |
|---|---|
static org.bukkit.entity.Player |
getClosestPlayer(org.bukkit.Location loc)
Returns the closest
Player to a specific Location |
static org.bukkit.entity.Player |
getClosestPlayer(org.bukkit.entity.Player p)
Returns the closest
Player adjacent to another Player |
static Map<org.bukkit.entity.Player,Double> |
getPlayersInRange(int range,
org.bukkit.Location origin)
Gets any players within range of a specific location
|
static Map<org.bukkit.entity.Player,Double> |
getPlayersInRange(int range,
org.bukkit.entity.Player origin)
Gets any players within range of a specific player, exclusive of the
player themselves.
|
public static Map<org.bukkit.entity.Player,Double> getPlayersInRange(int range, org.bukkit.Location origin)
range - The range in which to look for playersorigin - The Location representing the center of the circlepublic static Map<org.bukkit.entity.Player,Double> getPlayersInRange(int range, org.bukkit.entity.Player origin)
range - The range in which to look for playersorigin - The Player representing the center of the circlepublic static org.bukkit.entity.Player getClosestPlayer(org.bukkit.entity.Player p)
Player adjacent to another Playerp - The Player at the origin to search aroundPlayer, or null if no one else is in
the worldpublic static org.bukkit.entity.Player getClosestPlayer(org.bukkit.Location loc)
Player to a specific Locationloc - The Location representing the origin to search fromPlayer, or null if no one is in the
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